WARDLINE
ENRoad to the demo
Indie strategy · In developmentBuild. Expand. Hold.

WARDLINE

Hold your ground

Your land.
As long as
the walls hold.

Beyond your walls lies a world to claim. Beyond the rifts wait those who would take it from you. Build a fortress, settle the land and protect the power of the Core.

Siege map · Work in progressExplore the map ↗
Wave defense · Territory control · Dark fantasyScroll down

01 / Your first command

Build your towers.
Close your walls.
Claim your land.

Land becomes yours when your walls form a closed enclosure. Mines yield gold, workers gather resources, and your fortress gains room to grow.

One breach, and control is lost. How much ground can you hold?

Try the diagram. It explains a mechanic; it is not a playable demo.

Frontier 01Enclosure breached
Land ownershipLost
Gold mineIdle
Your objectiveRestore the enclosure
I

Expand with purpose

Wood and stone are finite. New resources lie beyond the ground you already hold.

II

Keep the power flowing

Generators power combat towers. Their areas of influence must not overlap, so layout matters.

III

Watch beyond the walls

New portals shift the front line. A warning of the next rift gives you time to prepare.

02 / The world beyond the wall

While the Core burns,
we have a home.

The Dark Lord seeks the power hidden in your castle. Rifts open ever closer. Between them lie forgotten lands, old fortifications and answers best left buried.

Chapter one · Campaign concept

The first frontier

Forgotten Pass

The old road ends at a ruined border fort. There is room here for a castle. And far too much silence beyond the mountains.

What you will learn

Complete your first enclosure, activate a mine and survive the opening waves.

Six regions are planned for chapter one. Names and content may change after playtesting.

03 / Every threat has a purpose

They are coming
for your weak spot.

Every enemy in the WARDLINE bestiary has a role in the siege. These foes and their abilities are being developed for the campaign.

A flying harpy from the WARDLINE bestiary

Aerial threat

Harpy

Flies over fortifications and favors generators as targets. A line of walls alone will not stop it.

Protect your tower power
A goblin shaman from the WARDLINE bestiary

Horde support

Goblin Shaman

Heals and hastens allies. Even a weak group becomes dangerous while he is nearby.

Take out the support
The Ashen Ram siege demon wielding a single heavy cleaver

Siege enemy

Ashen Ram

Slow and tough. Its blows are especially dangerous to walls and combat towers.

Keep it away from your walls

04 / Finds on the frontier · In development

Not every gift
is on your side.

One chest can change a siege. Modifiers grant an advantage, strengthen the enemy or offer power at a price. Five rarities. Forty-eight cards planned.

Choose a chest to reveal an example find. This is an animation and card preview, not a random in-game reward.

Chest rarity
Legendary chest

What is inside?

Sometimes one find makes all the difference.

05 / Roadmap

A small team.
The next big step.

We are working toward chapter one and a public demo. Each stage ends with real player testing. We will announce a release date when we are ready to stand by it.

Stage 02 / Now

Make the first frontier worth defending.

We are refining the tutorial, combat readability and balance. We start with one complete map, then carry what works across the chapter.

  • Clear territory control
  • Reliable animations and feedback
  • Playtests with new players

The demo is not yet public. The Steam page is in preparation; we will add a link when it opens.

Your fortress. Your frontier.

Build something
worth defending.

See what comes next

Grey Bastion — siege map

Full siege map with a fortress above a mountain amphitheater

A development preview. Final map geometry and balance may change.