Expand with purpose
Wood and stone are finite. New resources lie beyond the ground you already hold.

Hold your ground
Beyond your walls lies a world to claim. Beyond the rifts wait those who would take it from you. Build a fortress, settle the land and protect the power of the Core.
01 / Your first command
Land becomes yours when your walls form a closed enclosure. Mines yield gold, workers gather resources, and your fortress gains room to grow.
One breach, and control is lost. How much ground can you hold?
Try the diagram. It explains a mechanic; it is not a playable demo.
Mine inactive
A wall is missing here
Wood and stone are finite. New resources lie beyond the ground you already hold.
Generators power combat towers. Their areas of influence must not overlap, so layout matters.
New portals shift the front line. A warning of the next rift gives you time to prepare.
02 / The world beyond the wall
The Dark Lord seeks the power hidden in your castle. Rifts open ever closer. Between them lie forgotten lands, old fortifications and answers best left buried.
Chapter one · Campaign concept
The first frontier
The old road ends at a ruined border fort. There is room here for a castle. And far too much silence beyond the mountains.
Complete your first enclosure, activate a mine and survive the opening waves.
Six regions are planned for chapter one. Names and content may change after playtesting.
03 / Every threat has a purpose
Every enemy in the WARDLINE bestiary has a role in the siege. These foes and their abilities are being developed for the campaign.

Aerial threat
Flies over fortifications and favors generators as targets. A line of walls alone will not stop it.
Protect your tower power
Horde support
Heals and hastens allies. Even a weak group becomes dangerous while he is nearby.
Take out the support
Siege enemy
Slow and tough. Its blows are especially dangerous to walls and combat towers.
Keep it away from your walls04 / Finds on the frontier · In development
One chest can change a siege. Modifiers grant an advantage, strengthen the enemy or offer power at a price. Five rarities. Forty-eight cards planned.
Choose a chest to reveal an example find. This is an animation and card preview, not a random in-game reward.
Sometimes one find makes all the difference.
05 / Roadmap
We are working toward chapter one and a public demo. Each stage ends with real player testing. We will announce a release date when we are ready to stand by it.
We are refining the tutorial, combat readability and balance. We start with one complete map, then carry what works across the chapter.
The demo is not yet public. The Steam page is in preparation; we will add a link when it opens.
Your fortress. Your frontier.